Leveling up by solving challenges, a player unlocks new chapters of a story and watches how Austin interacts with his parents and childhood friends he also receives letters from them with bonuses. In an 18-month development period, three protagonists and over 30 supporting characters were created, whose stories appear along the game process. Gameplay combines match-3 challenges with a visual novel. A player swaps two adjacent items to match three or more of them. ![]() A board of each puzzle includes colorful tiles - books, bowties, buttons, cups, lamps, teapots, and others. Gameplay is similar to its predecessor, Gardenscapes. Most everything is nonrestrictive, allowing players to customize however they feel fits in for them best. ![]() Coins are needed to buy lives and power-ups for puzzle levels or customize the mansion with more than 100,000 design patterns. Every level, players receive in-game currency and a star necessary for tasks. Assignments range from installing new stairs and choosing new flooring to petting a cat. Helping him, players receive tasks in the To-do list they can tackle by solving match-3 puzzles. He tries to convince his parents not to sell the house. Launched a year after Gardenscapes, Homescapes follows the adventure of the main character, Austin, who returns to and restores his childhood mansion.
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